> Augmented Reality (AR) is a technology that superimposes digital content - such as images, videos, or 3D models - onto the real world, enhancing the viewer's perception of their surroundings. By using devices like smartphones, tablets, or AR glasses, users can see and interact with digital elements integrated into their physical environment. For the art world, this means transforming how art is displayed, experienced, and appreciated. ARโs advantage lies in its ability to enhance the physical world without replacing it, making it valuable for industries like art, where context and environment play crucial roles. While AR is a powerful tool, it's essential to understand how it differs from other related technologies such as Virtual Reality (VR), Extended Reality (XR), and Mixed Reality (MR).
[+] Virtual Reality (VR) immerses users in a completely digital environment, isolating them from the real world. Using VR headsets, users are transported to a fully virtual space where they can interact with digital objects and environments as if they were real. In contrast, AR enhances the real world by adding digital elements to it, rather than replacing it entirely.
[+] Mixed Reality (MR) is a step beyond AR, blending the real and digital worlds so that physical and digital objects can interact in real-time. Unlike AR, which overlays digital content onto the real world, MR allows for more complex interactions between real and virtual elements, enabling users to manipulate digital content as if it were part of their physical surroundings.
[+] Extended Reality (XR) is an umbrella term surrounding AR, VR, and MR. It represents all immersive technologies that either simulate or enhance reality. While AR, VR, and MR each have specific characteristics, XR covers the entire spectrum of experiences that merge the real and virtual worlds.
>> In the contemporary art world, traditional artists, galleries and museums face many challenges that can impact their operations and profitability. Issues such as high shipping costs and the risk of artwork damage during transportation are significant constraints. Access is also a significant constraint, requiring the viewer/buyer to be physically present to get the full impact of the artwork. However, advancements in technology, particularly augmented reality (AR), offer promising solutions to these problems. Research conducted in 2021 indicated that merchants incorporating 3D content into their stores saw an average conversion increase of 94%. These technologies have the potential to enhance both sales and visitor engagement.
>>> Mobile devices can be utilized to transform the space around you in real-time. Artworks can come to life in your living room with exceptional detail, digital versions of artists can explain the inspiration behind their work, and much more!
โ๐๏ธ Challenges faced by traditional artists, galleries and museums_
High shipping costs::
> Transporting art for fairs and other events involves considerable expense. Galleries and museums must ensure that artworks are packed securely to avoid damage, which often means investing in expensive, custom shipping solutions.
Risk of damage::
> The physical movement of artworks carries the risk of damage, which can be catastrophic not only financially but also in terms of the cultural value of the pieces. Insurance can mitigate financial losses, but the loss of historical artworks can never be truly compensated.
Limited audience reach::
> Traditional artists, galleries and museums are geographically bound and can only attract visitors who are within accessible proximity or those willing to travel; this limits audience reach and potential sales.
Conservative adaptation to new media::
> Many traditional galleries have been slow to adopt digital technologies, which can hinder their appeal to a younger, tech-savvy audience that consumes most of its content digitally.
Increased carbon emissions::
> The transportation of artwork around the world majorly contributes to carbon emissions. The extensive travel required to move pieces to various exhibitions, fairs and galleries adds to the environmental footprint, raising concerns about sustainability in the art world.
โ๏ธ๐ฎ How AR can transform your business_
Virtual previews and sales::
> AR allows potential buyers to view artworks in their own space before purchasing, reducing the need for them to be physically present. Younger audiences are more comfortable shopping this way and sellers can then reach them more seamlessly with a fully immersive experience of the artwork.
Widening audience reach::
> With AR, galleries can reach a global audience. Virtual exhibitions where users can view and interact with art in a simulated gallery space can attract visitors from all over the world, transcending physical boundaries. Alternatively, you can virtually carry more artwork to a fair or exhibition without all the hassle of physical transportation. The artwork can be viewed in person with a big screen iPad and placed on the wall or floor as a physical piece would be. Enhanced network capabilities will further broaden accessibility, enabling a global audience to engage with art without geographical limitations.
Power of emotional connection::
> The power of AR lies in its ability to create an emotional connection between the buyer and the artwork. By visualising how a piece fits within their personal space, potential buyers can experience a sense of ownership even before making a purchase. This emotional attachment plays a crucial role in influencing purchase decisions. When buyers see the artwork as part of their home, they are more likely to value it higher and feel a sense of loss at the thought of not owning it. This psychological impact drives higher engagement and conversion rates, making AR a powerful tool for artists, galleries, and museums.
Interactive and engaging experiences::
> AR can transform static artworks into interactive experiences, adding layers of information like the history of the artwork or artist bios, which can engage visitors more deeply than traditional methods.
๐ช๐ธ The 3D scanning process - capturing the artwork digitally_
Now that we understand the potential of AR, let's explore the technical processes that make it possible. Creating a seamless AR experience begins with accurately capturing the physical artwork through 3D scanning and digital art capture. This process involves several steps, each crucial to ensuring that the digital replica is a true representation of the original piece.
[1] 3D scanning of real-world objects::
> The journey from 3D modelling to AR begins with capturing the physical items through sophisticated 3D scanning techniques. This process involves using professional cameras and meticulously arranged lighting setups to capture an object from every angle, forming the foundation for a high-fidelity digital replica.
>> One of the most effective methods for 3D scanning is photogrammetry, which involves taking numerous photographs of the object from various perspectives and using specialized software to stitch these images together into a cohesive 3D model. This technique is valuable for preserving intricate details, making it possible to replicate everything from the complex contours of sculptures to the delicate brush strokes on paintings.
>>> After capturing and generating native 3D models, post-processing is crucial for refining and perfecting digital replicas. This process involves cleaning up imperfections, separating and baking different texture maps, refining the mesh, correcting inconsistencies, and reducing the mesh's vertex count. Additionally, it enhances all texture layers (diffuse map, normal map, metallic map) to ensure the model is as accurate and detailed as possible. Utilizing 3D software tools for mesh editing, 3D modelling, texture baking, the model is polished and prepared for seamless integration into AR environments.
[2] Bridging high-resolution and low-poly assets::
> Once the 3D model is generated, it needs to be optimized for various platforms. This optimisation process involves creating both high-resolution and low-poly mesh versions of the 3D assets. The challenge lies in striking a balance between detail and performance, ensuring that the AR experience remains visually stunning while running efficiently across different devices.
>> High-resolution meshes offer detailed and rich textures, which are essential for creating visually immersive experiences. However, these detailed models can be too resource-intensive for smooth performance on many devices. In contrast, low-poly meshes are simplified versions that retain the essential shape and texture but with fewer polygons. The key challenge is to balance detail and performance, ensuring the AR experience remains visually appealing while running efficiently across various devices.
[3] The importance of decimation::
> Mesh decimation involves using algorithms to simplify a 3D model by reducing the number of triangles it contains. This process is commonly used in 3D graphics to optimise models for better performance in applications like games or simulations. These adaptations help maintain visual fidelity across different platforms, ensuring that the digital replicas remain as true to the originals as possible while being efficiently accessible online.
[4] Creating immersive AR experiences::
> Integrating optimised 3D models into AR platforms involves using AR development tools to place the digital objects into the real world through a user's device screen. The end result is an interactive and immersive experience where users can view and manipulate the digital replicas as if they were physically present (through a screen). These AR experiences are not only visually captivating but also highly practical, with applications in education, retail, and beyond.
๐ซ Deploying AR for easy access_
Web-based augmented reality (WebAR)::
> WebAR operates seamlessly within a web browser, making advanced digital experiences instantly accessible to anyone with internet access. It eliminates the need for app installations, allowing users to dive into immersive experiences directly from your website. This accessibility is transforming various fields, providing rich, interactive content at the tap of a finger.
Advantages of WebAR::
[+] Cost-effective_ Developing WebAR experiences is generally less expensive than creating dedicated AR apps, as it avoids the need for platform-specific development and distribution through app stores.
[+] Maintenance and updates_ WebAR makes updates and maintenance simpler, as changes can be made server-side without requiring users to download app updates.
[+] Easy access_ Users can easily access WebAR experiences by scanning a QR code to your website or by visiting your website directly, allowing for broader reach and greater user engagement compared to AR apps. It's hard to get users to download an app, all users already have a Chrome, Safari or other web browser installed on their device.
๐ Examples of galleries using AR_
The Metropolitan Museum of Art (The Met)::
> They launched "The Met Unframed," an interactive virtual art and gaming experience powered by Verizon 5G. This platform allows online visitors to explore digital galleries and play games that unlock AR versions of the art on view, which can then be displayed virtually at home. This initiative broadens access to The Met's collection, inviting a global audience to engage with the art in a novel way.
Art of London::
> This project transformed Londonโs West End into an AR art gallery. Using a mobile app, users can follow a trail of digital art from Trafalgar Square to Green Park, interacting with augmented reality versions of artworks from leading institutions like the National Gallery and the Royal Academy of Arts. This experience not only brings art to the public in a unique manner but also promotes a new way of experiencing art exhibitions outside traditional gallery walls.
๐ Conclusion_
> As the art world continues to evolve, traditional artists, galleries and museums could adapt to overcome inherent challenges. Technologies like augmented reality (AR) not only address practical issues such as logistics and audience reach but also redefine how art is experienced, making it more accessible, interactive, and engaging. Leveraging AR can increase sales and offer enriched, captivating experiences that may reshape the future of art exhibitions. Additionally, AR can significantly reduce the increased carbon emissions associated with transporting artwork around the world by providing a virtual alternative. These adaptations are essential steps for growth of traditional artists, galleries and museums in the digital age.
>> Looking ahead, AR has huge potential for expansion as technology continues to advance. Creative and immersive visualisations of text, audio, and video are integral to various industries, from product images on shopping apps to architectural plans. AR technology in museums offers a new experience for many visitors, showcasing the capabilities of AR and drawing attention to the artists behind the exhibits. Many galleries fear that AR might deter visitors from experiencing art in person, but AR is designed to complement rather than replace the physical experience. It can enrich visitor engagement with interactive elements, provide detailed information, and attract international audiences, potentially inspiring them to visit in person. Museums, filled with work that represents years of expertise and knowledge, can use AR to enhance these displays without detracting from the artist's work. Instead, AR increases the time visitors spend engaging with each piece, making museums more interactive and exciting for all age groups. Augmented reality could be a crucial step forward in making museum visits more engaging and educational.